Saturday, February 18, 2012

Strathearn Dynasty Pt 1 - Count Muiredach of Strathearn

This is an AAR detailing a playthrough of Crusader Kings 2 starting from a single dynastic character. I have a soft spot for Scotland, so this first one is based there.  


Count Muiredach of Strathearn
As the Count of Strathearn, a small province in the middle of Scotland, I had a lot of work to get my Strathearn dynasty established and stable, let alone dominating Europe. First things first, a good wife with good breeding potential.

With kids on the go the dynasty is looking a little more secure, but with only one province I can't really do much on my own at the moment. I don't even have the troops to hold a siege, let alone win a stand-up battle. Regardless, we're certainly not going to be a dynasty of note with only a single county to rule. Plans are put in place to drum up any claims at all (even if I need to make them up myself). Fife next door is the first target as it doesn't have any real ties to the Dunkelds who hold the Scotland throne at the moment, or the Lothien dynasty to the south. The Earl of Lothien is also happy to accept a marriage betrothal with my heir to give ourselves an alliance of sorts.

Ulster is the next focal point as a gateway into the north of Ireland. We manage to line up another marriage to their eldest daughter, but her younger brother is currently the heir to the independent county. He had a slight accident that night though. Unfortunately the perpetrators were caught and leaked our involvement, which brought about a reciprocal poisoning attempt. Might have been a bit soon with the knife, as the betrothal still needs to be validated in a couple of years. Anger subsided by the end of the year when the old  Earl of Ulster passed away and left my son's bride in control.  
 
With the years passing I finally get my Lothien bride, and with it a strong ally to go after Fife. The fabricated claim had been in place for a while and Lothien's support (even though it needed a little pampering) was the last piece of the puzzle. The Mac Duibs didn't stand a chance with their 400 strong against our invading 2000.

With Fife added to Strathearn, there's the opportunity to create the Duchy of Albany. Even though it covers Gowrie, the existing seat of the Scottish kingdom, it had been let in decline over the past century. It solves a current problem quite neatly though. With Gavelkind succession, there was the potential that we would only hand over 1 province to our first heir, Gille-Crist, with Lorenzo pocketing Fife along with his grip on Ulster. I don't want to go back to being a 1 county leader, so a Duchy allows us to keep the forward momentum going. At 58, Muiredach was unlikely to see out the several years of fundraising to establish the Duchy, but as luck had it he fought off 2 illnesses to see the Duchy complete.

Duke Muiredach of Albany. Nice ring to it. King Muiredach sounds better though. The Duchy allows us to press claim on the mountains of Atholl, and with fresh leadership devoid of Dunkeld family ties it's a pretty easy decision to grab it. We called on Lothien again, but they, too, had Lothien ties that kept them on the sideline. No matter. With 2 provinces to draw troops from we had the advantage ourselves. Rather than forcing a fight, both sides were happy to trade sieges. Once again with 2 provinces, the sieging race was heavily stacked in my favour and took less than a year to bring them into line. 

Scotland wasn't without external pressure as a William-the-Conquerorless England pressed for a claim to Cumberland. They fought off several internal splits to complete the deal, but the real concern was our inability to meet their numbers on the field. 3000 to ~2400. England is definitely going to be a big pain in the future.


At 62, Muiredach finally passed on, leaving a somewhat smooth transition to Gille-Crist and the next chapter in the House of Strathearn.

 

Wednesday, February 15, 2012

CK2: Interesting Choices

Finally at 4am Crusader Kings II was unlocked and I could finally download it. A bit late for the anticipated Valentine's Day playthrough with Sandy, but at least we got a couple of hours in this morning.

What really makes this game come alive is the messy situations that the game throws at you. Hopefully I'll record a couple of these in a Sid Meier's Interesting Choices homage.

Situation: I'd shuffled around the council a little to get a genius theologian with 21 skill into the court chaplain position. Sacrificed a little opinion in doing so, but should be worth it in the long run. 6 months later he presents me with this interesting choice:
 
"Hey, I've been following this Cather heresy stuff and I think they are onto a good thing. You with me?" (paraphrased, should have grabbed a screenie)
Choice 1: Yep. [ and be potentially excommunicated and run through by every country within 1000 miles ]
Choice 2: Lock him up [ and then have to search again for a new chaplain ]

Outcome: In the end it had to be 2, although I was tempted enough by the offer to actually look up what Catharism was all about to see if it was indeed heresy by my standards (Lutheranism was also heretical when it started).


Situation: My first born son has finally come of age and looks like a perfect candidate for the Scottish King's 4-year-old daughter. I set up the match, but while he's deciding an interesting choice pops up at the King's feast that is currently underway:

"The wine's good and there lots to go around"
Choice 1: Drink up! [ and gain the "drunkard " trait ]
Choice 2: I've had enough [ and reduce the King's opinion of me ]

Outcome: If this were any other time I'd probably have gone with 2 as I hate picking up negative attributes, but with the marriage proposal on the table it was just too risky. I hope "Gillie-Crist" realises the sacrifice his dad is making to keep the dynasty strong.


Dwarf Fortress update

After almost a year the new version of Dwarf Fortress is out! Unfortunately it's going to be eaten up by Crusader Kings 2 that unlocks in less than an hour. Might at least get  to play with the world gen.

Monday, February 13, 2012

PSTN Intro

An interesting project is starting up to help pre-service teachers establish their own personal learning network. Boringly named The pre-service teacher's network, it is an awesome idea.

While mulling over David's How to get rid of the lecture, I'd come to the conclusion that the highest priority should be in establishing contact points between students. The lecture not only provides information for students, but also binds them into a shared experience of time / place / content. Without that common binding, it's very easy for students to feel lost in the content and become overwhelmed. What is needed is a simple way to connect to another student travelling on the same learning journey. Really simple. Like looking around the room or nudging the person next to you simple.

PSTN has the opportunity to be just that. A simple way of nudging someone to see if you're on the right track. The learning journey isna't a specific class, but a profession that cries out for additional support.

 

Manual activation of Office 2010

For some strange reason Office 2010 won't show the activation window on one of the computers in the church. Here's an Office 2010 manual activation workaround that I'll need when I'm in there.

Monday, February 06, 2012

GameLog 236-237

Really need to do the GameLog of 2011.

Fallen Enchantress beta (23h) - Much, much better than Elemental ever was, but it feels a little slow paced. I know it gives more time for the heroes to do their stuff, but it sometimes leads into a position where you disturb a giant and have no chance of defense, so you may as well keep pushing.

Grepolis (15h) - Big push by EN.
Dwarf Fortress (10h) - Built another colony with a valley below the river. ttempting to see if a dam is possible.
UFO: Alien Invasion (5h) - Open source UFO: Enemy Unknown. Good buildup to Jagged alliance coming soon.
OpenTTD (5h) - Multiplayer with Sandy & Cam
Blight of the Immortals (4h) - Ironhelmet online board game. Worked well for LAN.
Jupiter's Folly (3h) - Ironhelmet online board game for LAN.
Hacker Evolution: Duality (3h) - They have changed it, but it still feels too artificial. It's more like a puzzle than a sim. Uplink remains my favourite hacker game.
League of Legends (2h) - LANTF2 (1h) - LAN
Terraria (1h) - Quick couple of games with cam.
Crusader Kings II demo (1h) - Woohoo!




Tuesday, January 24, 2012

GameLog 232-235

Doh, missed another bi-weekly update. Going to have to dig back into the memory banks to remember all the steam sale constituents and surrounding holiday period goodness. for now, here the steam list:

Total War: Shogun 2 (60h) - Still trying to win the legendary campaign. Got very close with one Shimazu game, but am now finding it hard to even conquer Kyushu.

Grepolis (50h) - Couple of coordinated assaults. Looks like I might have to give this one away when school starts back up though

Might & Magic: Heroes VI (30h) - Kinda got into this after remembering about the Kingdoms online game. Campaign is still somewhat enjoyable as an optimised exprience, but has still lost something.

OpenTTD (20h) - Went hunting for Railroad Tycoon and ended up finding OpenTTD. Plays pretty well multiplayer, but is a little obtuse to get into.

Dungeons (5h) - A little more through it. Campaign has some quirky triggers that have detracted, but it's still a good baseline for comparing Notorious to.

EYE (5h) - LAN fun with guns

Demigod (5h) - On ultrafast setting it's more action oriented, but misses some of the subtler elements of the game. Still, as a multiplayer it gets the game over quickly.

The Ship (1h) - LAN fun with paddles & knitting needles.

TF2 (3h)
LoL (3h)
Blight of the Immortals (5h)
Kingdoms (2h)


Tuesday, January 17, 2012

Wooden Starburst Puzzle

First attempt at solving a wooden puzzle I got for Christmas. Spent about 1/2 hr previously pulling it apart and sorting it, but that's about it. In the end the middle concourse was the hardest to figure out. I'd solved it another way, but found out the whole concourse slides off when I was pulling it apart to record. Maybe an hour all up.

Tuesday, January 03, 2012

No more coal ..

It's a somewhat sad day. The Steam winter sales have all dried up and there's no more coal in my gift pile. Unfortunately it didn't turn into one of the mega prizes either, but I'd guess there would have been over 10 million chunks of peaty potential out there to compete with my remaining 4.

This holiday sale has reached a significant milestone in my love / hate relationship with Steam. I KNOW that the achievements are made to get me to buy new games (even old games with achievements are there purely as a reminder that the game was good, and you might want some DLC or new version before you're done), but I just don't care. It's fun. The first day had Dungeons of Dredmor and Orcs Must Die on sale along with snowy achievements. Both of those games I'd looked at in the past, but the achievements and cheap price were enough to get me to buy and play both of these. And it was fun. The next day the same. Wake up and load up steam, what will I be playing today? I trusted Steam to look after my holiday entertainment and it duly delivered.

Toward the end of the sale my interest had waned a little from that initial excitement, but looking back over the whole 12 days I've probably played 75% of my games directed by the achievement list. I was a little disappointed that there wasn't a list of things that you could win, or what you might be able to craft coal into, but rumours of winning all valve games was enough to keep converting the coal into something.

There has also been 2 significant advancements in the steam interface; you can store gifts instead of immediately passing them on, and you can now open gifts yourself. I know you used to be able to wangle both of these previously, but the recognition that people want to do this is what I'm happy about.This leads to a new purchasing method for me, especially in sales. If I like the game, but am not going to play it immediately, I can now buy it as a gift for myself, then only open it when I want to play it. This way if I haven't gotten around to opening it and someone else wants it, I can pass it on or trade it rather than having it sit uninstalled and locked into my steam account. I know it means that I'm probably going to buy even more 75% sales as speculators, but it's purely because it's making it easier for me. Convenience = win!

Steam is doing more and more things right. And best of all, it's getting out of the way for me to just play the games I want to play. I haven't had too many intallation or game issues recently, and my gripe list is getting smaller.

Speaking of the gripe list:
 - Please default games to NOT automatically update. I'm sick and tired of firing up the PC in the morning and having TF2 download another 2Gb.  There has got to others that are conscious about their bandwidth usage.
 - "Do not automatically download this game" means DON'T DOWNLOAD!! There's been a couple of games that keep updating regardless of the setting. The only fix seems to be to pause it during an upgrade and never unpause.
 - "This game is currently unavailable" meand that the game wants to be patched before you can play. Don't know why because most were single player games. It's getting in the way of me playing the game. Remove it or at least make the message a little more informative.
 - DX11 / .NET framework checks. Why does every single game want to install one or both of these common components? Can't steam detect that they are installed and skip this step? I know that they are probably embedded within the actual game installs, but I'd like Steam to be at least be able to provide games an idea of what's currently installed. Actually if this causes more games to not run on load, it can stay as it is, but I'd see this as the way of the future.
  - Allow an option to be less viscious with the SteamGuard checks. It feels like every month I've had to verify myself again, even though I have Steam open almost constantly. Yes, it's me. I'm still here. Considering turning it off, but I do like the idea and I do have almost $2000 to protect.






Monday, January 02, 2012

Creative 15

New year's resolution: spend the first 15 minutes of every day doing something creative.

While teaching I noticed that I was needing to go to bed earlier and earlier each day; an odd occurrence as I'm usually craving for more night time and can usually get by with 4-5 hours sleep. By the end I was taking a power nap straight after work before tea to keep some sort of regular pattern in my day.

There have been other times when I've used power naps to solve problems. If I'm stuck on a difficult Programming problem, I'd take a 15 minute nap and almost always wake up with the correct solution.

While writing assignments for Uni it felt like what I need to start writing is a good sleep. I had put this down to my finely honed procrastination skills, but maybe there's more to it?

Teaching has been far more creative than I'd expected. Even fully prepared lessons seem to go awry and require to to think on your feet to get the topic covered another way, and most of my lessons weren't as prepared as I'd have liked. It seems that I can easily function in a logical and analytical manner on hardly any sleep, but to be creative I need a good sleep.

To test this theory, I'm planning on spending the first 15 minutes of each day on something creative. Drawing, building, writing, blogging, coding, designing, singing, playing. Something. Hopefully 15 minutes at the start of the day won't take out too much from the craving to catch up with what's going on in the world, and maybe even make enough time to get some ideas down.

First creative15 was to get the blogger app for the iPad so that I could quickly write if that's what I wanted to do. Turns out 15 minutes is out to about 45 by now, but I'm Ok with that too.

Here's a picture done on the iPad in procreate when testing the concept. It's not finished, but I'm happy with the result and it felt good to draw again.

Hmmm, colours on the iPad screen seem different. Oh well ..