Tuesday, January 07, 2014

Christ be our Light

New year’s eve
Fireworks
Lighting up the sky, lighting up the beach, Lighting up people’s faces.

Odd waiting on the beach, in the dark, sitting and, well, waiting.

We don’t really live much in the dark nowadays do we? At home the lights are on almost all the time. I remember a time when there used to be blackouts fairly regularly, and we’d have a stash of candles and torches to light up the critical areas of the house. We had a blackout recently and it took us a while to even find where the torches were. We’re so used to the light just being there.

If you lived in a major city it’s even worse.
Jimboomba
Hills International school.
Japanese students going camping and being scared.

Light taken for granted?

In Jesus’s time light wasn’t taken for granted. Light was precious and having light allowed a huge advantage for extending the useful hours of a day. Candles were not invented until about 400AD, but Jews had oil lamps. These were covered clay bowls to hold the oil, a hole to fill the oil and a hole for the wick to protrude out to sustain a long burn. Lamps were quite common and most houses would have at least one, but oil is moderately expensive especially clean burning olive oil. The lamps also needed to be continually topped up, so you couldn’t ignore them.

The Jews also saw light from a lamp as a symbol for “lighting” the path of righteousness, giving clear guidance to the wise. It was an important item in Jewish ceremony too, so Jews of the time would see references to the light quite seriously.

Into this mix, John writes his opening sentences that we heard in our bible readings:
4 In him was life, and that life was the light of all mankind. 5 The light shines in the darkness, and the darkness has not overcome it.
6 There was a man sent from God whose name was John. 7 He came as a witness to testify concerning that light, so that through him all might believe. 8 He himself was not the light; he came only as a witness to the light.

Even with the importance of physical light in their lives, these words would have leapt out of the page as a spiritual light, keeping out spiritual darkness. We may have abundant physical light ourselves, but we, too, have the same yearning for a spiritual light.

Sometimes our lives are spiritually dark. We can become spiritually dark either by being pulled away from the light by external pressures, or us covering ourselves up.
External darkness is anything which wants to pull you away from the Light.

That voice which says that life is short so you might as well get for yourself what you can while you can at anyone else’s expense - that’s darkness.

That pressure that comes on you because of what everyone else is doing, how everyone else is living. When you set your standards by what others say and do, regardless of what that is - that’s a darkness wanting to envelope you.

When there’s a downgrading of the importance of God or things associated with God – that’s darkness.

When your lines of distinction between what is good and helpful and character building and what is bad and useless and degrading – when those lines become blurred, then there’s a darkness taking hold.

And it can be subtle. It can be a subtle shift in the way you think, a broadening of your tolerance of what previously you disdained. It can be subtle in the way that slowly, bit by bit, God becomes replaced in your life: replaced with success, replaced with the need to be accepted, replaced with busyness, with material things, replaced with relationships.

And there’s an inner darkness and often that comes as a result of the external kind..

That growing emptiness inside, that loss of purpose, that sense of unfulfillment, when each day becomes just a grind.

It can come to us in the form of loneliness which we try to suppress, but it keeps on raising its ugly head.
It can be frustration: it grows in us and leads us to fly off the handle unreasonably and hurt others in the process.
It can be an anger in us: something unresolved, unforgiven, and it eats away at us, bit by bit, and as each day passes a little bit more light is extinguished and the darkness thickens.

I think that that kind of darkness most of us can identify with to some degree or another. Most of us have felt that sometime. Some of us may feel that right now. It’s not a pleasant thing. Once we recognise it we long for something to lighten the picture.

It’s for this that Jesus is being called the light of the world. A spiritual beacon to light up the way ahead. That’s what lights do best, show the way ahead.

Most nights I’m the last one to bed, and I go through a physically dark experience. I turn off the light on one side of the room and have to navigate, usually with my arms outstretched, through the living room to my bed. There’s some twists and turns and sometimes toys to stand on and it’s all a little unnerving. Sometimes I remember my phone and use it as a light and the difference is huge. I can walk quickly, not hunched over, no longer in fear of what might be in front of me next. It gives clarity to all those half shapes and blobs I think I see.

Jesus is saying “Let me be your spiritual light”. Let me guide you out of the darkness.

When we’re out in the blackness seeking things of this world, or tied up in busyness, Jesus comes to provide light to the pitfalls ahead. Please! Turn around! Look out ahead! These are distractions!

When we’re faced with more and more godlessness, Jesus comes to shine light on the issues. Follow my examples! Live like me! Heed my words!

When we’re down on ourselves, when we become aware of our failures, when we are frustrated with our mistakes, we don’t have to dwell on them, We don’t have to keep being turned in on ourselves. Jesus says come to me! Lay your burdens at MY feet and stand in light, unashamed and unafraid for you are forgiven.

When we do live in the light, When we turn our faces toward Jesus, something wonderful also happens. We light up. We can be a beacon to others! But it’s not our light, we’re just reflecting the light provided by Christ. Like the fireworks, we can see the faces of people if we look around, but they are merely reflecting the light and direction of the real source of light. Jesus says that through us, we can reflect his light out so that others may find their way out of the darkness, and also know the direction of the True Light.

We are to be like John in our readings:
6 There was a man sent from God whose name was John.7 He came as a witness to testify concerning that light, so that through him all might believe. 8 He himself was not the light; he came only as a witness to the light. 
 
I hope and pray that Jesus is also like a firework to you. A light bringing exploding joy and happiness.

Inspiration



Saturday, December 07, 2013

GameLog 313 - 324

Been putting off doing a GameLog for a while mainly due to a site redesign coming up. Comments are now broken and there's other parts that needs a freshen up. Happy to stay with Blogspot for now, but am keen to completely redo the template.

Lots of things to be missed, but here goes ...

Warlock: Master of the Arcane (80h) - Armageddon map looked to add a whole lot more nastiness, but it still felt a little too easy once you get going. Tried a 1-city challenge on it and much more tense game. Final seal to fall and the mage guarding it seems almost impossible to take down with the set I have. Might just need to rush it and resurrect the unlucky.

Crusader Kings II (40h) - Fresh start and I'm already owning most of Scotland, Ireland and parts of France.

At the Gate (30h) - Closed Alpha testing.

League of legends (20h) - LAN stalwart. Slowing down the nightly need, but still ticking along. Alien Heimer skin!

Terraria (20h) - New patch has brought this one back into high rotation for LANs.

Path of Exile (16h) - F2P Diablo. Nice skill tree.

Card Hunter (10h) -After the month ended, it didn't really have the legs to keep me entertained. There's talk of expansions though.

Neptune's pride II (10h) - New release. Beginner game look to be Sandy's. Still in the 64 player, but only 1 planet left.

Tales of Maj Eyal (5h) - Seems easy for the most part, then an intense couple of turns when you know you're in trouble. Interesting how that's developing.

Long live the Queen (5h) - sounded like a better version of Persona or Princess maker, but the linearity of it got to me at the end.

Might & Magic, Duel of Champions (3h) - Sounded like an interesting CCG, but no single player past the initial tutorial. Little disappointing.

Legends of Eisenwald (2h) - Looked good, but still early beta or possibly alpha. Usually don't mind early release, but this seemed to just rub me the wrong way. Happy to wait a couple of months for it to get fleshed out.

Mount & Blade: Fire & Sword (2h) - LAN multiplayer.

Tower of Saviours (2h) - Moved distributors ofthe game and it took at least 1.5 hours to set up alternate accounts to keep the same save alive. Way to kill off a game!

F1 2012 (2h) - pre-race racing before the real F1

Hurl (1h) - VR Jumpy!
 

Tuesday, October 08, 2013

Crusader Kings II: Creating a character without the Ruler Designer

 When considering a new start to my Scottish campaign, I came up with a new method of designing characters that does not require the Ruler Designer. Even though I had the designer, I wanted a more randomised start rather than picking my stats, but definitely wanted to set up the name. For those that do not have the ruler designer, this method should work too. Here’s the shortened version:
1) Create a town and name it to your surname
2) Keep inviting nobles to court until one comes with that surname
3) Grant a landed, playable title to the new character.

Creating a town: 

 - You will need to choose any province with a blank space. If you have one in mind, awesome, but any province will do.
- You will also need 700 gold. This will equate to about 5 years of play as a king, or ~15 years of play as a duke. At maximum speed without any wars this takes around ½ hour for a duke. Don’t forget to assign ‘gather taxes’ from your court. You might want to save before creating the city if you feel like using that start for other surnames.
- Once paid for, the town will take about 2 years to build

Naming your town: 

- To rename a town you must be the highest independent sovereignty over that title. This means that if you are an independent earl or duke you can do it, but if you are an earl or duke under a king or emperor, then you need to save the game, load it as the king or emperor and rename the city.
 - Once renamed, load the game back as the current ruler of the province the city is in to pass it on.

Invite nobles to court 

- Once you have control of the direct ruler of the new city, invite nobles to your court until one arrives with the new city’s title. Congratulations! There’s your new randomly generated character!

Grant landed title 

- Now that you have the character, all you need is to grant him any title of earl or greater so that you can play them. It doesn’t need to be the same title as the city, but since you have gone to that effort to make a home base, it hay as well be your capital too.

Starting REALLY small. 

- Since your character has just been generated, you will have 0 money, 0 prestige, 0 piety.
 - You will also have 0 court if you took you new character over immediately after creating and assigning them a landed title. With no money this makes it rather interesting bringing in the right people to hold down council positions.

Good luck with the game!

Crusader Kings 2: A fresh Start

After playing through the Bo’ness clan into a position of ruling Britannia, I had made a couple of errors along the way that stalled the main goal; to build a strong Scotland for Europa Universalis IV. The critical failure was to claim Ireland and England. Even though I wasn’t going to do that at the start, it seemed an easier way to conquer the remaining parts of those kingdoms. Scotland still remained the primary title, but Ireland and England ceased to convert culturally to Scottish control.

Another misstep was to aim for Seniority succession. By the time the Bo’ness clan had embedded itself all over Britannia, there were ~120 living descendants in the family tree. This amount meant that the claimants were lining up and getting any more that 5-10 years out of a ruler was going to be lucky. It turned into an old-aged concession as more and more resources were spent just keeping everyone together during the early stages of a King’s rule. Seniority succession DID come in handy in the early game as that was how I claimed Lothian, and brought in multiple titles from passing on to another branch of the family. I was also hoping that the rapid succession changes meant an additional boost to score as there were more people coming in with an already established piety & prestige score, but the amount was dwarfed by a couple of years in the top job. For this playthrough I’ll aim at Primogeniture succession. This should make passing control from one generation to another even easier without the risk of breaking apart the realm, albeit not able to gather any more provinces from the succession itself. Hopefully the additional stability of a long rule will make up for the lack of gaining provinces. There might even be opportunity to start as succession, then swap to primogeniture, but I might just try to build it straight from the start and compare it to the Seniority succession game.

When considering starting again I also thought back to the start of the game. Even though I owned the ruler designer, I didn't really like the way it allows you to pick your traits from the start. Yes, they are somewhat balanced by points and age, but it felt a little contrived. For this playthrough I thought of using the ‘Invite a noble to court’ feature to randomly generate my dynasty line. Unfortunately in testing you cannot use the ruler designer to change the player from a save game, only from the starting periods. Another thought I had was that I'd created the Bo'ness city in Lothian that had spawned lowborn mayors with the Bo'ness title, so I tried to replicate that by playing forward until I could create the city, then promote the Mayor to an earl of the province. Unfortunately it also brought the city with him to the top title, turning it into an unplayable republic (even though I have the republic DLC :/). The final solution was to invite nobles to court after the city had been created in to hope that one would be of Bo'ness heritage. First one was that, excellent!

Another benefit to this method is to let the game play through a couple of years to get the political engine going. This makes it a little more natural to join in as well as having all the good unattached nobles be locked away by other nations.

 New Game, New Rules 

Considering the aims of this game, the current imposed rules for this playthrough are to be:
- Create a random character of the Bo’ness line
- Always have Bo’ness as the capital
- Do not own titles above Scotland
- Spread Scottish De Jure titles as far as possible

To keep Scotland strong I’m also going to have, as a general rule, Scottish courtiers and Scottish mentors. This might get a little muddy when bringing in people for marriages, but we’ll see how we go.

Tuesday, October 01, 2013

Calculation of win percentages

This article is part of a series on designing a tournament:
Part 1 - Designing a Tournament
Part 2 - A grading system
Part 3 - Calculation of Win Percentages (this article)

One holdup in determining a grade for different tournament system is to settle on an algorithm to give consistent win percentages that scale with the difference in true skill of the competitors. Initially I had used a 100% win ratio to the higher ranked player for determining the inherent bias in a tournament system so that the result could be clear of as many other biases as possible, however this precludes tournaments that attempted to add more games to a match for bias reduction. Without some chance for the lower ranked player to overcome a higher ranked player (even a slim chance) there would be no need to play best of 3 matches, best of 5 matches and the like for the better player to prove their worth.

 Ideally I'd like to come up with a system that gives a win chance similar to a standard deviation bell curve or some sort of sigmoid function that granted ever higher win chances the greater the skill difference was between players. As it turns out, the bell curve presented as a cumulative chance for success also appears as a sigmoid. Also, the idea of having ranks of importance to also determine the relative skill differences appeals as the difference between 2nd & 5th should be far more significant than the difference between 32nd and 35th. Even though there may not be a bell curve of skill displayed at the tournament, it would be prudent to assume that we have the top end of the bell curve in attendance.

After a couple of attempts at mapping the ranks of importance onto units of standard deviation, another mathematical nicety presented itself: The inverse ratio of each player's true skill produces the same ratio between ranks: 2:1. Eg: 2nd in true skill play 4th in true skill (1 rank apart) gives 4:2 => 2:1. 8th plays 16th (1 rank apart) gives 16:8 => 2:1. 2nd plays against 8th (2 ranks apart) gives 8:2 => 4:1. 4th plays 16th (2 ranks apart) gives 16:4 => 4:1.

This inverse ratio means a difference of one rank has 66% chance to win over their opponent, a difference of 2 ranks gives 75% chance to win, 3 ranks gives 88.5% chance, etc. Not quite as steep as the standard deviation steps, but follows along the same shape as cumulative chance for success. This should fit quite nicely for now.

Monday, September 30, 2013

GameLog 310 - 312

Card Hunter (40h) - Browser game that looks and feels like 1st Ed D&D, but plays with a rather interesting card mechanic.

League of legends (20h) - LAN stalwart & nightly ARAMs with Sam & Co.

Tales of Maj Eyal (15h) - Getting back into ToME to prep for Notorious

Crusader Kings II (5h) - Still a struggle with Seniority succession. England has broken away and will be a long war to get them back in the fold.

Tower of Saviours (2h) - Still entertaining, but the gaps between being able to do something different is getting longer and longer.

F1 2012 (2h) - pre-race racing before the real F1

Terraria (2h) -More multiplayer with Cam.

Hurl (1h) - Ooooh Yeah!

Affluenza

Lets play a game. Try to guess what country I’m thinking of.

I’ll give you a couple of hints, but it can be any country, so feel free to change your choice to another country if you think it will fit better.

 This country is in peace.

 This country has been in peace for a while, actually, and a whole generation hasn't experienced a full scale war.

 This country has lots of natural resources.

 This country has become prosperous by trading natural resources to other countries. Very prosperous.

 This country is prosperous enough that almost everybody is well off. They have somewhere to live, as much food as they want and enough money to buy something luxurious every now and then. Some are so rich that they can buy almost anything they want, especially those trading off natural resources.

 There are some in this country that aren't so rich, but there are so many opportunities that it’s really their own fault for not being able to carve out their share of this wonderful land. I guess you might say that they are bums, hangers on, dole bludgers.

 This country is a wonderful place to live. There’s parties on all the time and those with money really know how to spend it.

 Others wouldn’t mind living here too, but you don’t know what they might do when they get here. They might be dole bludgers too? It’s probably for the best to keep this country strong and make it hard for others to get in.

 In this country religion probably isn't as strong as it used to be. There doesn't seem to be as many people worshiping as there used to be, but nobody seems to really mind what with all the money and expensive things to get.

 There are obviously many religions in this country. What with all the people coming and going it’s a bit much to tell them who they should worship. They might stop trading with us?


 Ok, Hands up those who are guessing Israel?

 We didn’t read the Old Testament reading today, but if we did it might have been a bit more of a giveaway. Israel is in a period of great prosperity and wealth under the rule of King Jeroboam II. Israelites are highly affluent and the envy of close nations.

Into this mix, the prophet Amos comes in with a message from God, but it isn’t a good one for the Israelites: Here’s the Old Testament read from “The Message”
 1-2 Woe to you who think you live on easy street in Zion, who think Mount Samaria is the good life.
You assume you’re at the top of the heap, voted the number-one best place to live.
Woe to those who live in luxury and expect everyone else to serve them!
Woe to those who live only for today, indifferent to the fate of others!
Woe to the playboys, the playgirls, who think life is a party held just for them!
Woe to those addicted to feeling good—life without pain!
those obsessed with looking good—life without wrinkles!
They could not care less about their country going to ruin.
7 But here’s what’s really coming: a forced march into exile.
They’ll leave the country whining, a rag-tag bunch of good-for-nothings. 

 Come on Amos, surely it’s not that bad?
 Unfortunately it was that bad. In a few short years, Israel is attacked and they are all marched off into exile. All that money and wealth stripped bare. Nothing.

 We, too, could have played the guessing game with Australia in mind. How would we react if Amos appeared in our midst? Woe to us who live in luxury. All your building up of wealth. Where will it be when you die?

 Both the Israelites, and likely us too, are suffering from a deadly disease that is running rampant:
Affluenza, an influenza of affluence. The relentless pursuit of collecting stuff.
Once you have some stuff, rather than being happy, you desire even more stuff. Like a classic addiction, pursuing allfuence leads only more pursuit of affluence.
It spreads easily too. All you have to do is boast about your level of affluence to pass the disease on.

 Most people are infected with this insidious disease and are completely unaware that it threatens to destroy their eternal future. And saddest of all, most people do not even care. Whilst many are aware of the problem, they think that it is not going to hurt them or their families.

 Here today God is warning us of this danger and pleading for us to be alert, so that this problem does not destroy us. Through each of the readings today, God is seeking to make us aware of the dangers that are ever associated with this affluence - serious dangers.

 “Watch out!” he says, “these are distractions!”. “What good is there if you gain these riches, but lose out on the the gift of salvation and eternal life I am offering? What if you gained the whole world? It’s still nothing compared to this wonderful free gift placed before you.” I came down and died for you, and you’re playing with these baubles in the sand??”

 How are we to fight off this penchant for collecting stuff? It’s natural for us to do, and our bodies crave earthly desires too.

“Change my heart oh God Make it ever true,
Change my heart oh God, may I be like you”
With your eyes I can see the needs in others. With your hands I can be extravagantly generous With your voice I can spread the good news
Mould me and make me, this is what I pray.

Wednesday, September 11, 2013

GameLog 305 - 309

Crusader Kings II (240h) - Was a little ambivalent about Europa Universalis IV until I saw it had a CKII exporter. That led to another big playthrough as Scotland with a couple of artificial brakes put in place so I don't have the entire european world under rule by the time the expansion came out. Those locks fell off one by one with the need to keep going, so hopefully I'll play as a minor nation alongside the massive Scotland juggernaut in EU4. Been a while since I played and although I knew general strategies, I'd found myself rediscovering little tricks along the way. Will need to write them up or document them in some way before I finish this playthrough.

The Bo'ness clan has now expanded from a humble county ruler to the recent establishment of the Brittanic Empire. Circa 1240, so a couple of big power plays to go. Seniority succession should be good for the final score, but is getting to be a pain with no long term leaders.


 Shadowrun Returns (20h) - Finally finished another game! Found out later that the designer was the original Shadowrun guy, so no wonder it had captured the atmosphere of the original. Highly recommended, but you need to read all the flavour text to get the most out of it..
League of legends (15h) - LAN stalwart & Nightly FWOTD.

Tower of Saviours (10h) - Falling back to the hourly challenges and weekend gold runs, but still the best match-3 game out there.

Eador:masters of a broken world (5h) - On hold from the CKII juggernaut coming through again.

F1 2012 (5h) - pre-race racing before the real F1

Space Hulk (2h) - Plays like the board game, but a little lethargic. Will dig it out a again sometime.

Terraria (2h) -More multiplayer with Cam.

Friday, August 09, 2013

GameLog 299-304

Eador:masters of a broken world (70h) - Still plays well, and finally getting up in levels where it's starting to require level II units. The requirement for knowing your capabilities and the opponent's capabilities is still pretty high, unfortunately finding out whether you'll live is a savegame away. Contemplating replaying with autocombat turned on.

Tower of Saviours (50h) -Much better match 3 replacement for Candy Crush. In fact going back to candy crush is laughably random compared to the deep skill and strategy in each move of ToS. Monster choice (especially ally choice) makes a real difference too.

FTL (20h) - Another couple of runs. Still fun but I like the strategy I've built around Engi ships. Others aren't much chop, but would like to open up all of them for completeness.

Shadowrun Returns (13h) - Interesting story, and the writing fits right into the feel of the book / world. Pretty linear, but the story is keeping it going.

League of legends (12h) - LAN stalwart & Cam's goto multiplayer game.

Civ 5 (7h) - Couple of scenarios in ancient aztec lands. Quite interesting take on history, but didn't stay for the endgame.

Terraria (5h) -More multiplayer with Cam.

Rogue Legacy (5h) - Interesting take on the rogue permadeath where keeping the gold for permanent increases after each run, but losing any unspent gold upon entrance to the dungeon again, splits up the pain into more meaningful chunks. Bit contrived though. Would return to it if in the platformer mood though.

Company of Heroes 2 (5h) - Was really looking forward to it, but dropping right out of the radar now. I'm pretty sure I'll go back and at least finish the campaign at some point.

Roller Coaster Tycoon 3 : Platinum (2h) - I had a feeling that the 3D had taken the mystery off Sawyer's classic, but the amount of variety is refreshing. Economic fun.

Star Conflict (2h) - Free2play space dogfighter. Useful, but not noteworthy.

Skyward collapse (2h) - Pushed into the middle ages during the steam sales, but got distracted by the new shinies.
 
Monaco (1h) - Tried 4 player at LAN and it still was mayhem. Very interested in trying 2 player though as I think that's be the sweet spot. Possibly worth another copy since Sandy has shown interest.

Gnomoria (1h) - poor man's isometric Dwarf Fortress. Without any updates from DF though, any mirage is still worth chasing.

Surgeon Simulator 2013 (1h) - Party games for LAN.

Sunday, June 30, 2013

Won’t you come home?

Won’t you come home?

Luke 9:51-62

Camping
 - Looking forward to adventure
 - Some things don’t make it in
   o  No TV
   o No Computers
   o No air conditioning
   o   No warm showers
   o   No comfortable & familiar beds
 - Turning for home
   o   Good to be home
In the gospel reading today, Jesus turns resolutely for home, For Jerusalem
 - Up to this point his journey has been rather exciting. He’s been baptised, he’s called his disciples, he’s healed the sick, cured the blind, had a mountain-top experience with his Father, Moses and Elijah, fed the 5000, told lots of parables, and, as we heard last week, driving out demons. But now it’s time to turn home.
 - This isn’t going to be an easy road home. Jesus knows what is to come and Jerusalem is going to be a different place. There won’t be comfortable sofa to flop into, but a hard wooden cross. There won’t be friends and family to welcome you back, but a crowd full of hate, wanting him dead. Still, Jesus turns resolutely and heads back.
When he started toward Jerusalem, people had mixed reactions to his journey. Some were eager to join in, others refusing to listen, others happy to tag along on their own terms.  Jesus has no time for any of them and cuts to the bone.

Some people were all too eager to follow him. There had been wild sensation about this new teacher who drew large crowds and performed miracles? Could he be the messiah? We hear of one man stating that he would follow Jesus wherever he went, but Jesus isn't interested in his promises because he knew his heart. Jesus responds with a somewhat puzzling
“Foxes have dens and birds have nests, but the Son of Man has no place to lay his head”
Herod, the regional leader at the time, was also known as the fox, and Rome’s insignia is the eagle. Foxes and eagles have a place here that they call their own, but not the Son of Man, not Jesus. The man thought that Jesus was coming to kick out the Romans and establish his own kingdom here, but Jesus’ journey was to the cross and victory over sin, death and the devil. 
Focus and listen, really listen.

We hear of 2 others that hear Jesus’ call to follow him, but ask for a little time first. One wants to bury his father. A reasonable request even in today’s society. Jesus replies
“let the dead bury their own dead, but you go and proclaim the Kingdom of God”
The Kingdom Jesus is establishing is not of this world. You think you need to spend time doing earthly chores, when a far more important a long-reaching task is being asked of you.

Another wants to say goodbye to his family first. Jesus once again cuts to the core:
            “No-one puts a hand to the plough and looks back is fit for service in the Kingdom of God”
The call to follow is NOW, not sometime later. There is work to be done NOW, not sometime later. You might love your family, they might really love you, but they can’t save you. 
Jesus says “Focus and work. Really work”

Our journey through life is short and fleeting. We’re on a camping trip. Sure it’s exciting sometimes, but there comes a turning point where we need to head for home. Our real home. Jesus' journey didn't end in Jerusalem, his real journey conquered the grave. He went home to heaven and is preparing a place for us. He’s there calling us. You can be comfortable here. 
Focus and listen, the turning point is now. 
Won’t you come home?