Tuesday, September 18, 2007

GameLog 10

World of Warcraft (15h) BundyBear, 70 Warrior. Finally made it!!!@! I was anticipating making the ding on the weekend, but some XP rich quest lines at the bottom of netherstorm had both Sandy and I popping the big seven oh in the space of 5 hours on Friday night.
Fury (12h) The first weekend of the open beta "Fury Challenge" was a pretty frustrating one. MASSIVE load times of over a minute to get into maps. Something's definitely awry as the system is reporting a footprint of 600Mb for the game when there's 1.6Gb memory allocated to something. Either there's a massive memory leak or there's some services somewhere that's not reporting ~750Mb of memory usage. Killed all services, dropped the game to the low spec renderer and lower spectral settings to help it get by, but it's still painfully slow. Once the game is loaded it stutters a little before happily running along at > 80 fps. Typical session would be sign up for queue (~3mins), tourney map loads (1min), wait for match to start (30 secs), play for ~8 mins, finish up and zone back (1min), run back to battlemaster (1min with semi zoning), join queue again. Almost 50% of the time outside the actual gameplay with no real recourse for making it faster. It's even slower if you want to go buy skillups or the like. Toward the end I'd take the queue waiting time as the skillup time, even though you couldn't apply it immediately because you're "in the queue".

2 hours in a session was enough to frustrate the hell out of me and made me put it aside to cool down. I was in a foul mood all weekend and it was largely due to the frustration over fury. A couple of hours away from it and I'd thought up some different strats and combos to try so I'd be chomping at the bit to get back into it. There's something there that grabs me, but I hope the load times are just part of the beta process. Definitely ordering more memory for the PC too, hope that will alleviate some of the grief.

Powder (5h) Just .. one .. more .. go.
Trackmania Nations (2h) Finals for TMN at St Luke's. Brendan cleaned up the finals as expected, but a pretty good showing all round saw lower than average times.
Sim City 4 (2h) The game is still buggy and has memory leaks. Can't believe that you can lose a whole session's worth of building without any ingame backup measures. Forcing myself to save before zooming in / out as that's where it seems to die the most.

Wednesday, September 12, 2007

GameLog 09

Bit late on the update for last week, but it's all down in Outlook so it's easy to catch up ...

World of Warcraft (23h) BundyBear, 69 Warrior. The big push to 70 is on. lined up some quests that had the best gear as rewards up to tier 4. Playing some BG's to build an aggressive armour set.
Powder (9h) Just .. one .. more .. go.
Trackmania Nations (3h) Getting toward the end of the season for TMN at St Luke's.
Sim City 4 (4h) Been feeling the need to develop a new zoning layout for a while.
Titan Quest: Immortal Throne (2h) Fixit, 51 Druid / Defender. Sporadic runs on the spider and initial centaur for goodies.

Monday, September 03, 2007

GameLog 08

Company of Heroes (7h) Playing the World in Conflict demo reminded me just how good Company of Heroes was. Playing through in hard difficulty this time.
Powder (7h) Just .. one .. more .. go.
Titan Quest: Immortal Throne (6h) Fixit, 47 Druid / Defender. Ben's made it to the end of legendary, so a quick run and I'm prety much there too, although somewhat undercooked. I've missed the whole elite level to get up into legendary, but at least I can find potentially the best stuff now.
World of Warcraft (5h) BundyBear, 67 Warrior. A Nice run thru Sunspring villiage to knonck over a bunch of quests.
Trackmania Nations (4h) Finding it easy to jump into this once I'm home. Cameron's still demanding it.
Neverwinter Nights 2 (2h) Veeyar, 6 Pally/1 sorc. Into Neverwinter city.
Bioshock Demo (2h) Took a while to get the demo running, but it was worth the weait for the eye candy. I'll dump it into the same category as Quake 4. I see what they are trying to do, but it's just not my cup of tea. I want to be entertained, not scared. The plot is so superficial. Why would you immediately start trusting someone on the end of a walkie talkie. Why would you inject something into your arm without a moment's hesitation? All brushed aside in the FPS mentality. The progression is bluntly linear too. Powder has more gameplay to me than this one.
World in Conflict (1h) Not bad, but seems to lack the atmosphere of Company of Heroes, and the intensity of Warcraft 3. Made me blow the dust off CoH tho.

Monday, August 27, 2007

GameLog 07

Neverwinter Nights 2 (12) Veeyar, 5 Pally/1 sorc, Highcliff done.
World of Warcraft (10) Level 67 and a pretty good chestpiece off one of Gruul's sideline quests.
Trackmania Nations (6) St Luke's day included competitive computer games as a stall, so I got to play a couple more hours while 'supervising'.
Powder (1h) Please let me beat powder soon so I can stop playing it.

Tuesday, August 21, 2007

GameLog 06

Titan Quest: Immortal Throne (20) - Another LAN means TQIT is pulled out again.
World of Warcraft (10) - Level 66. Completed Ring of Blood to get a shiny axe. Scott's started another 3 characters.
Football Manager 07 (4) - Worcester are back at it.
Trackmania Nations (3) - Cameron's starting to demand "race car"
Neverwinter Nights 2 (1) - Finally got a working DVD from the LAN so I could install it again. Mine got crunched from the old athlon box :(.

Friday, August 17, 2007

Chocolate Rain - 8 bit remix

Awesome remix of Chocolate rain. I don't recall 8-bit sounding so good.

Only thing was waiting for the difficulty level to go up and it breaking down into real funk. That would have topped it off.

Tuesday, August 14, 2007

GameLog 05

Wow - 20
Space Rangers - 2
Guild Wars - 1
Tmn - 2
Powder - 1

Monday, August 06, 2007

GameLog 04

Wow (14)
Overlord (7)
Tmn (4)
Bookworm (1.5)
Powder (1)

Wednesday, August 01, 2007

ESWC finals for TMN

part 1
Part 2

Algorithm March

Found a little gem called the Algorithm March from JapTV's Pythagoras switch.
“Pythagoras Switch” wants to help kids have that moment of A-HA! We want to raise thinking about thinking, to flip that epiphany switch in every child.

I think the Algorithm March does this eloquently as alone it looks like dour excersize video, but combined with others the true meaning of the march is revelaed.