Wednesday, May 29, 2013


Wednesday, May 15, 2013

GameLog 285-292

Hmm, 2 months last time, 2 & 1/2 months this time. Oh well, stretch the memory muscle.

Fallen Enchantress (35h) - New patch changed the way settlers are produced (locking them back to population again) and it's made a big impact on the way I play mainly due to freeing up the build queue for something other than settlers. Getting to a very nice place now.

Fallen Enchantress: Legendary Heroes (27h) - Beta version is on steam. Big changes to the way you attract heroes, but still feeling like a Beta. Fallen Enchantress came together in leaps and bounds in the last incarnation of the betas, but I'm a little suprised how much they have attempted to rebuild things to give it that 'unfinished' feel again. Still, Steam achievements are a wonderful thing.

ToME (15h) - Couple more Characters into the ToME grinder. Still liking a dwarven alchemist and I'm sure it'd take me a fair way into the game if I cut out the stupid deaths. Due to the scripted outside world I'm finding there's more and more time between interesting choices at the start of the game, yet always a click away from getting in too deep and wiping.

SimCity (10h) - Seems more in-depth of a simulation than before, but still even easier to make massive amounts of cash. Lack of difficulty made this an early shelf.

Candy Crush Saga (10h) - Match-3 with varying maps for difficulty. The facebookiness has been toned down, but still present to get up levels every now & then. Starting to get to the point where you need to be lucky to progress.

League  of Legends (8h) - LAN standard, plus a FWOTD every now & then.

Warframe (6h) - Free to play FPS focusing on 3rd person viewpoint and parkour / ninja wall running and blade fighting. LAN group staple at the moment, but I'm still struggling to see how the whole upgrade path works.

Firefall (5h) - Bought into the beta on Greig's recommendation. An interesting over-the-shoulder FPS with dynamic quests. Probably still not as dynamic as I'd like, but better than nothing.

Stardrive (5h) - Indie 4x space game with real time elements. Feels like the interface need s little work to manage exactly what's going on at any point in time. Actually what it needs is an autopause once events occur like a scouted planet etc. Probably an EU3 / CK2 format would work. Also needs more ways to look after planet selection to see if they are taken or in a dangerous position.

Need for speed: Most Wanted (5h) - Present for EA's bungling of SimCity launch. Drives Ok for a racer, and might be worth a spot on the HDD for blowing-off-steam driving. Pity it isn't on steam though.

TrackMania Stadium (4h) - new version of TrackMania. Plays well, but probably much of the same to draw in any new crowd.

Civ4: Colonization (3h) - Found a mod to make it more like the original. Plays well so far.

Minecraft (3h) - Cam & Rachael's go-to game still. Set up a server so they can play with schoolmates.

Mechwarrior online (2h) - Enough time to kick it into gear for some LANs, but it looks like WarFrame has now wrestled the FPS mantle from it's grasp.

Mini Motor Racing EVO (2h) - Simple top-down racer for my birthday to bide me overuntil Company of Heroes 2 is released.

Monaco (1h) - Early Birthday prezzie. Almost bought a 4-pack. Looks like it can handle a couple of runs on the same levels to score-chase.

Neverwinter (1h) - Enough to clear the starting zone. Competing a fair bit for time in the F2P MMO space.