Thursday, November 29, 2012

GameLog 264 - 270

Lots of other things getting in the way of GameLog reports. Some games are bound to be missed :/.


XCOM: Enemy Unknown (44h) - GREAT game. stalled 10 or so missions into hardcore impossible though.

Towns (43h) - Feels like a lightweight Dwarf Fortress. That's a good thing for movingon wit hthe game, but a bad thing in that it doesn't have much depth. Added a challenge to reach the bottom (and survive) as fast as possible. Got down there in just over a month with gold equipment for 1/2 of my villagers, but couldn't sustain any time down there. I've certainly enjoyed it more than others on the forums, but in the end it left me pining for a better interface on DF.

Fallen Enchantress  (15h) - Lots of changes even from the last beta that I played only a month before release, and the changes have transformed the game a lot. Monster AI seems a lot better now with a little less aggression and predictability. Enemy AI play quite solidly and is a refreshing challlenge over Warlock. Cranking it up to insane was, well, insane as they had about 20x production and resources. That said, I like a game that gives an impossible task as long as there's ways to scale as high as possible against it.

Beat it pretty well on challenging as my starting campaign, but there were 2 occasions where the AI was in a very good position and I had to re-read the situation and change strategies accordingly. I'd say it was refreshingly challenging and is probably going to be my comfort play level, if not one or 2 notches higher.

Current game is with a custom race and cranked a one notch below insane and am currently leading the scoreboard. Once again it felt refreshingly challenging and there always sems to be something bigger and badder around the corner to keep you wanting more out of your civ. This is similar to warlock, but has the end-game to match.

GuildWars 2 (10h) - Veeyar Bones, 65 Mesmer - Has a knack for putting me to sleep when playing it. Not sure why, but it's done it a couple of times. I think it's the level of mental intensity required.  Few more dungeons and play sessions at LANs.


Terraria (5h) - Cam's go-to game again, along with Mad God

Notoriously databased (5h) - Another playthrough once I put in the end-game. I won it, but I think the bounties and win state have tightened it up a lot and brought back some intentional interaction. Fortifications are still broken, but apart from that it's in a pretty good place at the moment.
 



Football Manager 2013 (4h) - picked it up at a great price, but other games and steam sales have kept it on the backburner. the challenge modes look very interesting, especially since the involver your own team.

Realm of the Mad God (3h) - More time with Cam.