Civilisation 5 (53h) - It only came out on Friday, but it's been compelling to play and experience the new system. The game feels more like a new franchise than a continuation of civ 3 -> civ 4. It's not the hexes, but mainly the global happiness that changes the idea of how to construct an optimal empire. The game seems to lose something with this simplificaiton, as well as having no gold / research slider. Growing large empires still have their limitations, but they seem more arbitrary than before.
The directable expansion is a really neat concept, especially with the ability to "guide" the expansion through payment. Puppeting captured cities is the same choice of giving up money to have more direct control. Sometimes it's an interesting choice, but for the vast majority of cases it's simply not worth annexing.
The city-states are done well and seem like they could be good tug-of-war bags in the late game, especially if you're going after a diplomatic victory. It would be better if there were other ways of influencing them with, say, gifting research or bullying them for tribute.
The mods are looking promising so far, and with it built in to the system it seems like lots more exposure will inspire quality mods. I'd missed the modding episode of 3 moves ahead initally and only lisetened to it a couple of days before getting civ5. I was hoping for FFH2 discussion and was chuffed that both Soren Johnson and the FFH modder were on together. The discussion regarding more exposure to the mods and how to manage that from within the program seemed to parallel the model civ5 was attempting. I'm really tempted to mod up a city based happiness system and bring back sanitation, or work on a better AI
Played through as Hiawatha after a random choice on prince setting, and then campaign with the french romping through a pangea on King. King seem easier than in previous editions, but I think there's another level higher too. Next up in the steam achievement quest is emperor mode on an archapeligo dual map with the greeks.
Dwarf Fortress (17h) - Turns out I was a little hasty to call my fortress a cursed death trap as the immigrants have dribbled in for the next 3 seasons. Still no caravan though. I now have a very solid fortress, but still feel hesitant on breaking open anything lower. I like the tension of wanting to explore deeper, but not wanting to open up a can of whoopass on my stunties.
League of Legends (10h) - Went up north for Jemma's baptism and this seem to be all that's played up there. Add a couple of LANs too and it's stil alive and kicking.
Elemental: War of Magic (5h) - New patch, same bugs. Arrrgh.